What is AcceleRATE?
Lengthy, Controlled and Explosive are new AcceleRATE archetypes. The feature is a brand-new, Next-Gen exclusive, introduced in FIFA 23 that expands upon the player movement system, dividing players into three unique acceleration types.
The new feature, which is inspired by real-life differences between footballers where even players with similar speeds can move very differently across the pitch, has been introduced as a way to showcase more personality in player acceleration, with the goal of improving the viability of different types of players in FIFA 23.
What does Lengthy, Controlled and Explosive do?
Most players will fit into the default acceleration type called Controlled; however, there are two other unique types called Explosive and Lengthy.
Explosive - These are shorter and more agile players who are able to quickly cover short distances and get ahead of their opponents, even if that means slowing down after the initial burst of acceleration.
Lengthy - As they’re taller and stronger, these players need more time to get going, but they’re able to catch up to, or even surpass, anyone if they have enough distance.
Controlled - Most players in FIFA 23 will fall into the Controlled type as they accelerate uniformly in a controlled manner.
In short, Explosive players will likely do better at short distances and one on one situations as opposed to Lengthy players, who will do better over long distances such as in breakaways after a through ball behind the defence.
What makes a player Lengthy, Controlled or Explosive?
The three AcceleRATE types (Lengthy, Explosive and Controlled) are assigned automatically to players based on a combination of their Height, Agility, and Strength Attributes, although Acceleration and Sprint Speed are still the main factors in determining how fast a player is overall.
This is how the AcceleRATE types are assigned:
Explosive:
- Agility >= 65
- (Agility - Strength) >= 15
- Acceleration >= 74
- Height <= 180 cm (~ 5’11”)
- Example player: Vinícius Jr
Lengthy
- Strength >= 65
- (Strength - Agility) >= 14
- Acceleration >= 55
- Height >= 174 cm (~ 5’9”)
- Example player: Virgil Van Dijk
Controlled
- Any player that does not meet the other two requirements above
- Example player: Son Heung-min
The type a player is assigned to is determined before kick-off, so it’s important to note that it is affected by Attribute changes that can happen before the match, such as Chemistry, but it is not impacted by Attribute changes that happen once the game has started, like loss of stamina.
How do I find out if a player is Lengthy, Explosive or Controlled?
Unfortunately, there’s no way to see what Accelerate type a player has been assigned to in the Ultimate Team menus, but you can view a player’s AcceleRATE type in-game by viewing the player stats page from the Team Management section.
Luckily, FUT.GG has a Database where you can see the AcceleRATE types assigned to every single player in the game. To see what type has been assigned to each player, you can go to a player’s profile and look in the bio on the left of the page or underneath the Pace Attributes just to the right, to see which archetype they’ve been assigned. Or, you can go to the Player Database and filter the list so you’ll only see players who have the archetype you want by choosing the filter option in the Miscellaneous section.

Can Chemistry Styles make a player Lengthy?
Yes, Chemistry Styles can change a player’s AcceleRATE type. The easiest way to see if this is possible is by using our ‘Is He Lengthy?’ tool.
When the game is assigning Lengthy, Explosive or Controlled before kick-off, it takes into consideration what the player’s Attributes are after the Chemistry Styles boosts are applied, this means that, for example, it’s possible for a player who would initially be assigned into the Controlled archetype to fit into the Lengthy archetype instead as their boosted in-game Attributes now make them eligible for the different AcceleRATE type.
Not every player in the game can do this though, as some Attributes are just too low on some players to be able to fit them into a different type despite the boosts Chemistry Styles can bring. Chemistry Styles also can’t change Attributes such as height, so some players will be limited to one or two AcceleRATE types. They must be under 180 cm tall (~ 5’11”) to be considered Explosive, and over 174 cm (~ 5’9”) tall to be considered Lengthy.
You can use the Chemistry Style picker on any player’s profile in our database, like on N'Golo Kanté, to see if, or how, a Chemistry Style can change a player’s AcceleRATE type once they’ve been applied.

As AcceleRATE is mainly based on Agility, Strength, and Acceleration, only Chemistry Styles that boost those Attributes can change a player's AcceleRATE type.
If you want to make your player Explosive, you will need to use Chemistry Styles that impact their Agility, such as Finisher, Artist, and Engine.
If you want to make your player Lengthy, you will need to use Chemistry Styles that impact their Strength, such as Architect, Backbone, Sniper, Hawk, Marksman, Sentinel, and Anchor.
Why is everyone talking about Lengthy players?
The hot topic in the FUT community right now is Lengthy players. This is because Lengthy players have been shown to be incredibly powerful runners, and perhaps even overpowered runners, in the early days of FIFA 23. One of the most notable examples of this is Manchester City striker Erling Haaland, who felt relatively sluggish and clunky last year, emulating the player he is in real life more accurately this year; strong, powerful, athletic, and able to outmuscle and outpace opposition defenders while in full motion.

It’s not just forwards either, defenders such as Virgil van Dijk and Kalidou Koulibaly have also been shown to possess immense pace over a long distance, and are able to catch up to players who have made a successful run in behind them, or even outpace opposition players when they go for a run with the ball.
Are Lengthy players being "overpowered" a bad thing?
Not necessarily. What EA wanted to achieve by introducing AcceleRATE was to make players who would feel slow and sluggish in previous FIFAs more viable, and it’s fair to say that they’ve achieved that goal as players like Lewandowski and Koulibaly, who weren’t typically that effective last year, are now featuring more prominently in people’s teams this year.
Is there a way to make players Lengthy?
As mentioned above, Chemistry Styles can change a player’s AcceleRATE type by boosting a player’s Attributes in such a way that they meet the criteria for a different archetype, which means you can make a player Lengthy just by applying the right Chemistry Style.
As it’s impossible to find out what a player’s archetype would be with their respective Chemistry Style applied before you enter a game, you can use our ‘Is He Lengthy?’ tool to find out if there are any Chemistry Styles that would modify your chosen player’s Attributes in such a way to make them become Lengthy.
As an example, Robert Lewandowski is initially assigned into the Controlled archetype, however, if you give him a Chemistry Style like Hawk, his Attributes are boosted in a sufficient manner that makes him eligible to be considered Lengthy. It's important to note that players must be over 174 cm (~ 5’9”) tall, regardless of attributes, to be considered Lengthy.


Will EA patch Lengthy players?
EA regularly make slight adjustments to gameplay mechanics over the course of the year, so it’s possible that they will make some changes to the effectiveness of the Lengthy archetype in the near future, however, because their intention was to make these players more effective, they may not change it too much, if at all, it just depends on whether they deem their changes to have been more effective than what they aimed for.