EA FC 27 Chemistry Styles
Every chemistry style with its attribute boosts, the current lowest transfer market price and where it ranks for each role by GG Rating.
Outfield chemistry styles
| Style | Price | Boost | Best positions | Stat boosts |
|---|---|---|---|---|
Anchor |
| Best positions
| ||
Architect |
| Best positions
| ||
Artist |
| Best positions
| ||
Backbone |
| Best positions
| ||
Basic(Default) |
| Best positions
| ||
Catalyst |
| Best positions
| ||
Deadeye |
| Best positions
| ||
Engine |
| Best positions
| ||
Finisher |
| Best positions
| ||
Gladiator |
| Best positions
| ||
Guardian |
| Best positions
| ||
Hawk |
| Best positions
| ||
Hunter |
| Best positions
| ||
Maestro |
| Best positions
| ||
Marksman |
| Best positions
| ||
Powerhouse |
| Best positions
| ||
Sentinel |
| Best positions
| ||
Shadow |
| Best positions
| ||
Sniper |
| Best positions
|
Goalkeeper chemistry styles
| Style | Price | Boost | Best positions | Stat boosts |
|---|---|---|---|---|
Cat |
| Best positions
| ||
GK Basic(Default) |
| Best positions
| ||
Glove |
| Best positions
| ||
Shield |
| Best positions
| ||
Wall |
| Best positions
|
Best chemistry style for each role
Advanced Forward
- 1Hunter+3.0
- 2Finisher+2.7
- 3Catalyst+2.6
- 4Hawk+2.3
- 5Engine+2.2
- 6Shadow+2.2
- 7Marksman+2.2
- 8Basic+2.1
- 9Sniper+2.0
- 10Deadeye+1.9
- 11Maestro+1.7
- 12Gladiator+1.5
- 13Anchor+1.5
- 14Artist+1.3
- 15Guardian+1.2
- 16Architect+1.2
- 17Backbone+0.6
- 18Powerhouse+0.5
- 19Sentinel+0.3
False 9
- 1Finisher+2.4
- 2Catalyst+2.2
- 3Deadeye+2.2
- 4Hunter+2.1
- 5Engine+2.1
- 6Basic+2.1
- 7Maestro+2.1
- 8Marksman+1.9
- 9Artist+1.8
- 10Hawk+1.7
- 11Shadow+1.6
- 12Sniper+1.5
- 13Gladiator+1.5
- 14Architect+1.3
- 15Guardian+1.3
- 16Powerhouse+0.9
- 17Anchor+0.8
- 18Backbone+0.7
- 19Sentinel+0.1
Poacher
- 1Hunter+3.1
- 2Catalyst+2.7
- 3Finisher+2.6
- 4Shadow+2.5
- 5Engine+2.3
- 6Hawk+2.3
- 7Basic+2.1
- 8Marksman+2.0
- 9Sniper+1.9
- 10Anchor+1.6
- 11Deadeye+1.6
- 12Maestro+1.4
- 13Gladiator+1.3
- 14Artist+1.3
- 15Guardian+1.1
- 16Architect+1.1
- 17Backbone+0.6
- 18Powerhouse+0.4
- 19Sentinel+0.3
Target Forward
- 1Hunter+2.9
- 2Hawk+2.7
- 3Catalyst+2.6
- 4Shadow+2.4
- 5Sniper+2.3
- 6Marksman+2.2
- 7Finisher+2.1
- 8Anchor+2.1
- 9Basic+2.0
- 10Engine+1.9
- 11Deadeye+1.7
- 12Architect+1.5
- 13Maestro+1.4
- 14Gladiator+1.2
- 15Sentinel+0.9
- 16Artist+0.9
- 17Guardian+0.8
- 18Backbone+0.8
- 19Powerhouse+0.4
How chemistry styles work
A chemistry style changes which attributes a player's chemistry boosts. Every card starts on Basic, which spreads small gains across most attributes, and applying another style replaces it with a focused set of boosts. Each application uses up one consumable, and you can apply a new one whenever you like.
The boosts scale with the player's chemistry in your squad. At 3 chemistry the full values apply. At 2 chemistry a 9 becomes 6, a 6 becomes 4 and a 3 becomes 2, and at 1 chemistry they fall to 3, 2 and 1. A player on 0 chemistry gets nothing from any style, and a boosted attribute never goes above 99.
The boost column grades each face stat's gain at 3 chemistry from one to three bars, and Stat Boosts under each style lists every attribute value at 3, 2 and 1 chemistry. Face stats are weighted averages of the underlying attributes, so a Hunter's 9 to acceleration and sprint speed is worth 9 pace, while a Sniper's 9 to positioning is worth less than half a point of shooting.
Prices and best roles
Prices are the lowest buy now price we found on the transfer market for your selected platform, checked about once an hour.
The role rankings come from the GG Rating. We score every EA FC 27 player rated 75 or higher in every role with and without each chemistry style, then rank the styles for each role by how much GG Rating they add on average.
The best positions column lists the three positions where each style places highest, and the section at the bottom of the page ranks every style for each role of a position, with a bar for the average gain against the top style.


